Appendices
References
Ray-Tracing in Rust
Preface
Part One: The Basics
1
Project Setup
2
Linear Algebra & Colors
3
Film
4
Brute Force Ray-Tracing
5
Improve Cli I
6
Object Transformations
7
Metal and Dieletric Materials
8
Simple BVH
9
Naive Light
10
Quads and Cubes
11
Simple UV Mapping
Part Two: Physically Based Rendering
12
Simple BSDF
Appendices
References
Appendices
References
References
12
Simple BSDF